![]() ![]() The idea, he said, is to entice players to try different builds and strategies in the boss fights to keep things from getting stale. The Wolfmancer variant of Fenrir sends a mess of wolf enemies (and others) after you throughout the fight, with the aim to overwhelm.įor Norsfell, introducing different variants on bosses is a way to change up the late-game stages of Tribes of Midgard, CEO and co-founder Julian Maroda said in an email interview with GameSpot. Both takes on Fenrir have a unique look to differentiate them, and the entrances to their arenas, along with the arenas themselves, include art that will give you a hint about what you're about to face as you close in on the boss. With two variations of Fenrir now potentially waiting for you at the end of the Saga, there's a 50/50 chance you'll run into the Wolfmancer variant. The Howl attack that was the boss's signature move is also a bit more devastating-not only does it create a damaging radius around the boss, it now sends out projectiles to make it tougher to hide from. The Doomhowler variant focuses more on direct attacks and controlling the arena, leaping around to devastate you with its attacks. That's a bit different from the original take on Fenrir, which the developer has renamed "Doomhowler" and tweaked a bit to differentiate it from Wolfmancer Fenrir. ![]()
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